Deck Enneacraft #733751 — Yu-Gi-Oh! Master Duel

40 lá Main, 15 Extra, gồm Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Tạo 17/07/2026 bởi YGO Mod.

Deck Enneacraft Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Sáu, 17 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bìnhĐánh giá ngày 17/07/2026
62± 8/ 100
Điểm sức mạnh
Cấu trúc 61
Độ tin cậy giải 57
Đi trước 68
Đi sau 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 68
Going Second 62
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Control
  • Secondary strategies: Midrange, Burn
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum lock + burn damage via Enneapolis E.C. Counter accumulation or board stun; Floodgate lock (Vanity's Fiend) + grind với removal and recovery
  • Turn 1 (going first): Establish dual Pendulum Zones với high-level Enneacraft bosses (3000 ATK walls), set interaction via Enneacraft Reset negation, accumulate E.C. Counters for end-of-turn burn
  • Turn 2 (going second): Use The Fallen & The Virtuous for removal, leverage Charmer Links to recycle opponent's monsters, board-break and pivot into stun
  • Recovery: Banish Enneacraft Release from Mộ to float Extra Deck bosses back to hand; use Enneacraft Reverth shuffle-and-draw to recycle resources
  • After siding: No side deck available (Master Duel best-of-1); post-side adaptation not applicable

Why it scores here

Enneacraft is 1 pure control deck anchored on consistent pendulum-zone establishment and burn-via-counter accumulation. The deck reliably opens at least one Cấp độ-1 searcher (~94.9% via searcher density) and can establish 1 functional lock by setting Enneapolis + negation via Enneacraft Reset. However, vớiout combo evidence the ceiling is unclear and the median output leans mid-range rather than explosive; no hand-trap coverage and high reliance on Pendulum Zones create vulnerabilities. Resource recovery through float mechanics (Reverth shuffle-draw, Release Mộ recursion) is solid, but turn-2 and recovery-after-disruption are unproven. The score reflects 1 competent, archetype-coherent system that trades explosive combo for consistency and grind potential, penalized by absence of going-second tools and the hard-cap of best-of-1 format.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(≥1 Enneacraft starter in hand 5) = P(≥1 of 8x Cấp độ-1 searchers) ≈ 0.94; 8 of 16 distinct main-deck cards are core Enneacraft với 3+ copies, 87.5% core present vs archetype baseline (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Opening hand quality: 25 Pendulum monsters (many duplicate effects) + 13 spells + 2 non-archetype effect monsters; redundant searcher text (4 copies of tromarIA/oknirIA/orgIA/alazoneIA effect) inflates brick risk; Vanity's Fiend (2 copies) conflicts với own Triệu hồi đặc biệt chains (Inferred)
D3 Combo Conversion & Ceiling 58 No combo evidence supplied; ceiling inferred from card text: dual pendulum setup + 2–3 boss negators (Atori.MAR, Asta.PIXEA, Atil.SPIA) + Enneacraft Reset interaction negation = estimated 3–4 layer board, no explosive multi-summon line observed (Inferred)
D4 Combo Floor & Median Output 54 Median output: set Enneapolis + lock negation (Enneacraft Reset), establish 3000 ATK walls (2–3 bosses), float removal via The Fallen & The Virtuous; multi-turn grind rather than explosive turn-1 board (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Interruption resilience moderate: Enneacraft Release → banish for float; Enneacraft Reverth shuffle-draw for resource refresh; but lock-dependent (dual Pendulum Zones vulnerable to one disruption), limited redundant lines (only 2–3 independent starters among searchers, text-identical effects; Inferred)
D6 Resource Economy, Recovery & Grind 71 Resource economy strong: Enneacraft Reverth shuffle-draw = net-zero card cost but resets hand; Enneacraft Release float (Mộ → hand); searcher loops via pendulum-zone effects; grind fuel via 17 searcher-text cards + 30 removal-text cards enable long games (Inferred)
D7 End-Board & Interaction Quality 68 End-board interaction: 12 negation-text mentions (Atori.MAR/Asta.PIXEA/Atil.SPIA pendulum destruction, Enneacraft Reset effect negation, Mereologic Aggregator + Nine-Lives Cat negation); estimated 2–3 distinct negation types, 1 floodgate (Vanity's Fiend), solid removal density (The Fallen & The Virtuous, Enneacraft Release, Charmer recycling) (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second board-breaking: The Fallen & The Virtuous removal + Charmer Links (Dharc/Lyna/Wynn/Hiita/Eria/Aussa) recycle opponent monsters; Barricadeborg Blocker Bài Phép Môi Trường recovery; no dedicated board-wipe or non-engine hand-trap; relies on grind and Charmer toolbox, moderate going-second resilience (Inferred)
D9 Offensive Pressure & Closing Power 48 Offensive closing power: 3000 ATK level-9 bosses moderate offensively (no piercing/direct damage text); Enneapolis burn (900 LP × E.C. Counter count) is the primary damage engine, but counter accumulation is end-of-turn / conditional; no OTK vectors observed (Inferred)
D10 Main Deck Efficiency & Flexibility 72 Main Deck efficiency: 40-card minimum, 16 distinct cards (8 at 3x, 8 at 2x); 63.6% exact-name purity (35 Enneacraft copies), 20 off-archetype (6 generic, 6 Charmer, 4 Branded, 2 @Ignister, 1 Ecclesia, 1 Mimighoul); compact and focused, minimal flex slots (Verified)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck efficiency: 15/15 slots filled; 7 Links (5 Charmers + Barricadeborg + 1 flex), 4 XYZ (2× Cấp độ-9 Enneacraft bosses, Mereologic Aggregator, Nine-Lives Cat, Giant Mimighoul), 3 Synchro (Wind Pegasus, Ecclesia Synchro, 1 flex), 1 Fusion (Albion Branded); tight, high utilization, strong coverage (Verified)
D12 Side Deck Adaptability 0 Side Deck adaptability: 0 side cards (Master Duel best-of-1 format); no post-side plan possible; scored 0 per format constraint (Verified)
D13 Matchup Coverage & Format Fit 58 Matchup fit: archetype meta-share and tournament data unavailable; deck runs 87.5% of archetype core (14/16 top-usage cards present, only missing Maxx C and Albion Branded); Enneacraft relatively niche in Master Duel metagame vs Swordsoul/Branded/Edison; positioning unclear (Provisional)
D14 Pilotability & Error Tolerance 55 Pilotability: pendulum-zone setup is deterministic (searcher → place card); negation count via E.C. Counters requires bookkeeping; limited decision complexity after board set (grind-focused), moderate error tolerance due to resource recovery mechanics (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 61, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Engine compactness & archetype coherence (2); No going-second hand traps (-1); Best-of-1 format (no side) (-2). Final formula: 0.80Structural(61) + 0.20TournamentReliability(57) + ContextModifiers(+1) = Final 62 (Meta provisional, no dated sample supplied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extremely reliable core opener: 8 Cấp độ-1 searchers (94.9% draw rate in hand 5) ensure Pendulum Zone access in 95%+ openers
  • Coherent archetype với strong internal synergy: 63.6% exact-name purity, 87.5% of archetype-core cards present, minimal dead slots
  • Solid grind & resource recovery: Enneacraft Reverth shuffle-draw, Enneacraft Release Mộ float, 17 searcher-text cards keep fuel flowing through long games
  • Control interaction density: 12 negation-text cards (pendulum destruction, effect negation via Reset), 30 removal-text mentions, 2 floodgates enable multi-layer defense
  • Charmer toolbox (6 copies): enables going-second recycling and provides out-of-archetype flexibility for matchups
  • Main/Extra Deck efficiency: 40 slots tight với no wasted cards; 15-card Extra well-balanced (7 Links, 4 XYZ, 3 Synchro, 1 Fusion) với redundant Cấp độ-9 XYZ bosses

Weaknesses

  • No combo evidence: ceiling and median output are text-only inferred, not observed; potential upside unknown or ceiling lower than similar control decks
  • Pendulum-zone dependency: entire lock strategy pivots on dual Pendulum Zones; one disruption (Twin Twisters, Mystical Space Typhoon) can collapse the board if no backup lines ready
  • Zero hand-trap coverage: Maxx C (70% archetype inclusion) missing; no early-game interaction going second vs explosive opponent setups
  • Moderate offensive pressure: 3000 ATK bosses not exceptional; Enneapolis burn (900 LP/turn) slow; no OTK or alternative fast close
  • Limited independent lines: searcher effects text-identical across 4 cards (tromarIA/oknirIA/orgIA/alazoneIA), disrupting one searcher type doesn't branch into other combos
  • Best-of-1 format (Master Duel): no side deck to pivot post-game; no adaptability to hostile meta, one-shot performance only
  • Vanity's Fiend (2 copies) conflicts: locks own Triệu hồi đặc biệts, requires careful sequencing to not brick own plays
Priority Remove Add Reason
1 Vanity's Fiend (2 copies) Maxx C (1 copy) + Mystical Space Typhoon or similar going-second tech Vanity's Fiend jams own Charmer / Triệu hồi đặc biệt chains; Maxx C provides going-second interaction and hand-trap coverage, addressing zero hand-trap gap
2 Trito Enneacraft - exapatisIA (2 copies, lowest archetype inclusion 52.9%) Albion the Branded Dragon (1 copy, 52.9% archetype inclusion) or Maxx C (if not added in priority 1) Albion sits in Extra Deck (already 15/15 full; would require cut), but Maxx C in main is higher impact. Trito is borderline inclusion—only replace if consistency needs bolstering elsewhere
3 Enneacraft - Asta.PIXEA (2 copies, runs as 2 vs 3) Enneacraft - Archa.TAIL or Aiza.LEON (3rd copy) Asta.PIXEA only at 70.6% archetype inclusion vs other Cấp độ-9 bosses at 52.9%–94.1%; running at 2 copies suggests it's tech slot. If more consistent board redundancy is desired, promote Archa.TAIL or Aiza.LEON to 3 copies to diversify boss suite

Evidence & confidence

  • Verified: Deck legality: Legal (40 main, 15 extra, 0 side, no violations); Card text and banlist status: all cards Unlimited, all text resolved; Copy counts and archetype composition: 63.6% exact-name purity, 35 Enneacraft / 20 off-archetype; Archetype-core presence: 14 of 16 top-usage cards present (87.5%); missing Maxx C (70.6%) and Albion Branded (52.9%); Extra Deck breakdown: 7 Links, 4 XYZ, 3 Synchro, 1 Fusion (total 15)
  • Observed: P(≥1 Cấp độ-1 searcher in hand 5) ≈ 0.94 via hypergeometric, per evidence probabilities table; Searcher-text card density: 17 copies total (per số lá theo vai trò), enabling consistent bootstrapping
  • Inferred: Consistency score (D1 = 75): inferred from P(starter live) ≈ 0.94, searcher redundancy (8 distinct Cấp độ-1 searchers at 3 copies each), and archetype-core coherence; Brick management (D2 = 68): inferred from duplicate searcher effects (tromarIA/oknirIA/orgIA/alazoneIA identical Pendulum text) and Vanity's Fiend conflict; Combo conversion ceiling (D3 = 58): inferred from card text (dual Pendulum + 2–3 boss negators + Reset negation = estimated 3–4 layer board); no scored boards provided; Combo floor/median (D4 = 54): inferred as mid-range grind output (dual Pendulum setup + removal loop) rather than explosive turn-1; Interruption resilience (D5 = 62): inferred from single-choke dependency (dual Pendulum Zone), moderate float recovery (Release, Reverth), limited independent lines; Resource economy (D6 = 71): inferred from Reverth shuffle-draw net-zero cost, Release Mộ recursion, and 17 searcher + 30 removal-text card density enabling long-game fuel; End-board interaction (D7 = 68): inferred from 12 negation-text mentions (Atori.MAR/Asta.PIXEA/Atil.SPIA pendulum destruction, Enneacraft Reset, XYZ negations), floodgate count (Vanity's Fiend × 2), and Charmer recycling breadth; Going-second board-breaking (D8 = 65): inferred from The Fallen & The Virtuous single removal + Charmer toolbox (6 Links) vs no dedicated board wipe or hand-traps; Offensive closing (D9 = 48): inferred from 3000 ATK bosses (moderate offensively), Enneapolis burn (900 LP/turn, slow), no piercing/direct damage text, no OTK lines; Main Deck efficiency (D10 = 72): inferred from 40-card tight list, 16 distinct cards, 63.6% exact-name purity, minimal flex slots; Extra Deck efficiency (D11 = 66): inferred from 15/15 utilization, balanced multi-type coverage (7 Links, 4 XYZ, 3 Synchro, 1 Fusion), redundant Cấp độ-9 boss options; Pilotability (D14 = 55): inferred from deterministic pendulum-zone setup but moderate decision complexity in grind phases, error tolerance via resource recovery
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share and tournament context unavailable); Matchup coverage (D13 = 58): Enneacraft niche positioning in Master Duel vs Swordsoul/Branded/Edison unclear; archetype-level meta-share unknown
  • Data gaps: No combo boards scored: dữ liệu combo contains zero scored boards; combo floor/median/ceiling are text-only inferred No tournament context: dữ liệu giải đấu.available = false; no archetype meta-share, per-pilot records, or format positioning data No win-rate telemetry: YGOVN lacks going-first/second, matchup, game-level, brick/starter rates; consistency and meta-fit are inferred or provisional Master Duel best-of-1 eliminates post-side performance data: D12 = 0 by format constraint, not deck weakness No dated metagame sample: Meta Power remains provisional; final score uses only Structural + TournamentReliability

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