Deck Unchained #735554 — Yu-Gi-Oh! OCG

57 lá Main, 15 Extra, gồm Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Samsara Lotus x3. Tạo 25/07/2026 bởi YGO Mod.

Deck Unchained OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 25 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
MidrangeĐộ tin cậy: Trung bìnhĐánh giá ngày 25/07/2026
58± 7/ 100
Điểm sức mạnh
Cấu trúc 57
Độ tin cậy giải 52
Đi trước 61
Đi sau 55

Deck — Đánh giá Sức mạnh Deck

Sức mạnh Deck Bối cảnh Cuối cùng: 58/100 (±7 · Độ tin cậy: Trung bình)

Tổng điểm Giá trị
Sức mạnh Deck Cấu trúc 57
Đi đầu 61
Đi sau 55
Sức mạnh Meta provisional
Độ tin cậy Giải đấu 52
  • Chiến lược chính: Midrange
  • Chiến lược phụ: Toolbox, Control
  • Định dạng: ocg

Tính hợp lệ

Main 57 / Extra 15 / Side 0 — trạng thái: Hợp lệ.

Định danh & kế hoạch chơi

  • Điều kiện thắng: Fiend-focused midrange grind với hybrid Fiendsmith/Sacred Beast/Unchained engine producing interruption-heavy boards and resource advantage; Triệu hồi Fusion through Fiendsmith mill/search or Sacred Beast tribute engine; Yubel-based recursion and board disruption
  • Turn 1 (đi đầu): Establish Fiendsmith hoặc Sacred Beast searcher, resolve Mulcharmy Fuwalos hoặc Fiendsmith Engraver, build hand trap backup and light negation suite; end với 2–3 interaction points and follow-up capability
  • Turn 2 (đi sau): Hold removal tech (Lightning Storm, Harpie's Feather Duster), use Ash Blossom/Ghost Belle/Droll & Lock Bird to interrupt opponent's engine and swing into their board với Fiendsmith Fusion hoặc Yubel-based offense
  • Phục hồi: Recursion from Mộ via Fiendsmith effects, Yubel-to-Terror Incarnate loop, Unchained Soul Lord of Yama search và recursion; rebuild through discards và Mộ-to-field revival
  • Sau khi side: Không có sideboard; không thể thích ứng sau trận

Tại sao nó được chấm điểm ở đây

Unchained hybrid này mở ra engine Fiendsmith/Sacred Beast khả thi khoảng 77% lần với ít nhất một starter, tận dụng các searcher và Fiendsmith mill để xây dựng về boards có lớp tương tác. Ceiling combos đạt 3–4 negations hoặc removals thông qua Fiendsmith Engraver/Lacrima recursion và Triệu hồi Fusions, nhưng median hands có khoảng 2–3 interaction points với độ phục hồi moderate. Deck gặp khó khăn với chất lượng tay do các Triệu hồi bình thường xung đột (Fiendsmith Engraver, Dark Beckoning Beast, Mulcharmy), một main 57-card (rủi ro soft brick), và thiếu 72% lá bài Unchained core trên cùng; không có sideboard và ít going-second removal chuyên dụng giới hạn khả năng thích ứng. Sức mạnh nằm ở grind game, extra-deck utility, và hand-trap density; điểm yếu là brick variance, áp lực chủ động hạn chế, và single-point choke points trong các recursion lines quan trọng. Độ phổ biến/archetype representation không được cộng điểm—điểm số phản ánh chỉ tính nhất quán và sức bền của hệ thống.

Điểm Dimension

# Dimension Điểm Bằng chứng
D1 Engine Accessibility & Consistency 62 P(≥1 Fiendsmith/Sacred Beast starter in opening 5) ≈ 0.77 from nhóm lá cốt lõi của archetype; 14 core-adjacent live starters present but off-archetype splash reduces redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 54 8 copies of 3-ofs create hand redundancy; conflicting Triệu hồi bình thườngs (Fiendsmith Engraver, Dark Beckoning Beast, Mulcharmy Fuwalos) và 57-card main inflate brick estimate to ~8–10% (Inferred)
D3 Combo Conversion & Ceiling 65 Best recorded combo ceiling ≈3–4 linked interactions via Fiendsmith Engraver search → Fusion mill → Yubel recursion; no empirical combo boards supplied; text-read inference from card effects (Inferred)
D4 Combo Floor & Median Output 52 Median hand output estimated 2–3 interaction points; starter diversity low (mostly Fiendsmith Engraver, Opening of the Spirit Gates, Nightmare Throne); heavy reliance on Fiendsmith engine consistency (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Only 2–3 independent starter lines (Fiendsmith vs Sacred Beast vs Mulcharmy); Yubel recursion recovers from one interrupt but Fiendsmith mill choke breaks secondary lines; modest route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 64 Resource signature: searcher-heavy (21 copies), Fiendsmith mill → search loop, Mộ recursion via Fiendsmith Lacrima và Yubel; netCard advantage positive when engine resolves but slow (Inferred)
D7 End-Board & Interaction Quality 62 Interaction_density moderate: 11 negation-text copies (Ash Blossom, Infinite Impermanence, Buio, Ghost Belle, Fiendsmith's Desirae), 19 removal-text, 1 floodgate (Rivalry); mix of hand traps và on-field interaction (Inferred)
D8 Going-Second & Board-Breaking Power 59 Going-second: Lightning Storm (3x), Harpie's Feather Duster (1x), Crossout Designator (1x) handle boards; Mulcharmy Fuwalos draw engine; limited proactive removal makes board-breaking power modest (Inferred)
D9 Offensive Pressure & Closing Power 50 Offensive closure weak: Luce the Dusk's Dark ATK 3500 Fusion, A Bao A Qu 2800, S:P Little Knight 1600; few piercing hoặc direct-damage effects; grinding into victory slower than combo OTK (Inferred)
D10 Main Deck Efficiency & Flexibility 51 57-card main exceeds 40–60 range sweet spot; 21 searchers, 12 hand traps, 20 spell/trap tech; overlap và garnet density (multiple high-level Fiend summon conditions) reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 68 15 extra slots: 8 Links (Fiendsmith Requiem, Agnumday, Sequence, A Bao A Qu, Yama, Rage, S:P Little Knight, Muckraker), 5 Fusions (Luce, Fiendsmith's Desirae, Phantom of Yubel, Necroquip Princess, Aerial Eater), 2 XYZ (D/D/D Caesar, Varudras); high coverage và clear access paths from starters (Verified)
D12 Side Deck Adaptability 0 No sideboard provided (0/15); evaluation theoretical only; zero post-side adaptability for best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 52 Archetype meta-share not supplied; Unchained occupies mid-tier of OCG metagame; deck runs only 28% of top-tier core cards (7/25), deviating toward Fiendsmith/Sacred Beast splash—format fit uncertain, matchup data absent (Provisional)
D14 Pilotability & Error Tolerance 54 Fiendsmith Engraver → mill → search is 2–3 decision loops; Fusion summons add conditional density; Yubel recursion requires tracking Mộ state; pilotability moderate, error margin tight on choke points (Inferred)

Cách tính điểm

Strategy profile: 0.70 Midrange + 0.30 Toolbox. Structural ≈ 57, Going First ≈ 61, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: missing_core_cards (-4); soft_brick_risk (-3); no_sideboard (-2); extra_deck_utility (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Xác suất & tóm tắt combo

  • Opening 1 starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Sức mạnh

  • High searcher density (21 copies) enables consistent resource access
  • Extra-deck breadth (8 Links, 5 Fusions, 2 Xyz) provides adaptable summoning paths và recovery vectors
  • Hand-trap layer (12 copies) strong going-second; Ash Blossom, Infinite Impermanence, Ghost Belle, Droll & Lock Bird cover multiple engine disruption types
  • Grind game và recursion: Fiendsmith mill → search loop, Yubel respawn mechanics, Unchained Soul Lord of Yama search keep resources flowing
  • Removal tech (Lightning Storm, Harpie's Feather Duster, Crossout Designator) handle diverse board states

Điểm yếu

  • 57-card main deck inflates brick rate và consistency variance; conflicts between Triệu hồi bình thường conditions (Fiendsmith Engraver, Dark Beckoning Beast, Mulcharmy Fuwalos)
  • Missing 72% of archetype core cards (D/D/D Caesar, Unchained Soul of Rage, Fiendsmith's Sequence); Fiendsmith substitutes pale compared to original Unchained synergy
  • Single-choke Fiendsmith mill engine: if Engraver/Lacrima combo is interrupted, secondary lines stall (limited route redundancy)
  • Median combo output (2–3 interactions) modest; ceiling (3–4 negations) requires uninterrupted resolution; no empirical board data to confirm consistency
  • Weak offensive pressure: limited piercing/direct damage; grinds win rather than closes quickly; vulnerable to stall/burn strategies
  • Zero sideboard eliminates format adaptability; cannot tune for meta; locked into main-deck 57-card list for all rounds

Critical choke points

  • Fiendsmith Engraver search must resolve T1 hoặc deck collapses to second-line starters (Opening of the Spirit Gates, Nightmare Throne) với lower consistency
  • Yubel recursion loop breaks if Yubel-Terror Incarnate transition is stopped mid-combo; no backup payoff in those lines
  • Hand quality variance: conflicting Triệu hồi bình thườngs mean 15–20% of hands contain 2+ redundant starters và 0–1 interaction pieces
  • No dedicated going-first board breaker (only post-side could add it, but sideboard is empty); reliant on hand-trap flips rather than proactive removal

Đề xuất thay đổi

Priority Remove Add Reason
1 Samsara Lotus (3x) D/D/D Wave High King Caesar (1x Extra), Unchained Soul of Rage (1x Extra), Escape of the Unchained (1x Main) Samsara Lotus is 1 hard garnet (blocks Fiend-only summon conditions, requires no Spell/Trap setup unlikely mid-game). Caesar và Rage are top-core Unchained synergies với 94.7% và 89.5% inclusion; Escape adds recovery redundancy
2 Fabled Lurrie (1x), Buio the Dawn's Light (1x) Maxx C (1x), Unchained Soul of Anguish (1x) Fabled Lurrie is 1 1-of brick (random discard interaction weak). Buio 1 slow tech. Maxx C và Anguish are 78.9% inclusion core hand traps với immediate value; lock down opponent draw engines
3 Build 1 15-card sideboard cho best-of-3 Current 0-card sideboard không thể thích ứng với meta. Sideboard should include: 2x Maxx C, 2x Lancea, 2x Artifact Lancea, 2x Dimensional Barrier, 2x Ally of Justice Cycle Reader, 2x Anti-Spell Fragrance, 1x Rivalry of Warlords, 1x Red Reboot, 1x Kaiju
4 Opening of the Spirit Gates (3x), Nightmare Throne (3x) Fiendsmith's Sequence (1x Extra), Fiendsmith's Lacrima (1x Main), Reincarnation of the Unchained (3x Main) Spirit Gates và Nightmare Throne are inconsistent payoffs (require Hiến tếs, hand-dependent setup). Fiendsmith Sequence is 84% core cho Fusion tutoring. Lacrima mills và recursion. Reincarnation is 57.9% core trap recursion engine

Bằng chứng & độ tin cậy

  • Verified: Deck is Legal (legality.status); Main/Extra/Side counts vớiin OCG size rules (57/15/0 ✓); All restricted cards vớiin copy limits (Called by the Grave ×1, Crossout ×1, etc.); Card text sourced from card.description_excerpt cho each distinct card; Copy histogram: 21×1-copy, 6×2-copy, 8×3-copy = 57 main total
  • Observed: nhóm lá cốt lõi của archetype: 14 copies, P(≥1 in opening 5) = 0.7701 from hypergeometric computation; Searcher group: 21 copies, P(≥1 in hand 5) = 0.91; Hand-trap group: 12 copies, P(≥1 in hand 6) = 0.7755 going-second; Extra-deck composition: 8 Links, 5 Fusions, 2 Xyz; no Synchro; Core card presence: 7/25 top-tier Unchained cards in deck (28% coverage)
  • Inferred: D1 consistency ≈62: từ P(starter live) 0.77 và archetype-purity deviation (Fiendsmith/Sacred Beast splash reduces synergy); D2 brick estimate ≈9–10%: conflicting Triệu hồi bình thườngs, 57-card main, high level-6+ garnet density; D3 ceiling ≈65: Fiendsmith Engraver → mill search → Triệu hồi Fusion path yields 3–4 linked interactions; text-inferred, no empirical boards; D4 median ≈52: starter diversity low, Fiendsmith bottleneck reduces median to 2–3 interactions; D5 resilience ≈58: only 2–3 independent lines (Fiendsmith, Sacred Beast, Mulcharmy); Yubel recursion recovers once nhưng không lặp lại; D6 resource ≈64: searcher saturation + Fiendsmith mill loop + Mộ recursion maintain positive card advantage trong extended grind; D7 interaction ≈62: 11 negation-text + 19 removal-text + 1 floodgate; hand-trap và on-field mix moderate; D8 going-second ≈59: 5 main removal spells, hand-trap layer strong, nhưng không có dedicated proactive board breaker; D9 offensive ≈50: highest ATK Luce 3500, A Bao A Qu 2800; few piercing/direct effects; slow grind closure; D10 efficiency ≈51: 57-card main exceeds sweet spot, 21 searchers + tech overlap, 9 garnet conditions; D11 extra ≈68: 15 slots well-filled với Fiendsmith Links, Yubel Fusions, Unchained recursion; clear access from starters; D12 adaptability ≈0: zero sideboard trong best-of-3 format; theoretical only; D13 format fit ≈52: archetype meta-share unknown, core deviation large (28% present), matchup data absent; Provisional; D14 pilotability ≈54: Fiendsmith Engraver 2–3 decision loops moderate; Yubel recursion và choke points raise error cost
  • Provisional: Meta Power = null: không có dated metagame sample supplied; archetype meta-share statistics not available in dữ liệu giải đấu; Going-first power ≈61: derived from D1 consistency + D5 resilience + D7 interaction; ceiling assumed ~3–4 negations uninterrupted; Going-second power ≈55: derived from D2 hand quality + D8 removal + hand-trap density; modest vớiout dedicated breaker; Format fit ≈52: Unchained mid-tier OCG archetype; deck deviates to Fiendsmith/Sacred Beast splash; metagame alignment uncertain
  • Data gaps: No empirical combo boards: dữ liệu combo.combo đã chấm điểm = 0; best/median power index, bàn cuối mỗi starter, và going-first vs going-second split are text-inferred only No tournament link: dữ liệu giải đấu.available = false; archetype meta-share, per-pilot match records, và format-level win-rate data absent No win-rate telemetry: YGOVN does not track going-first/going-second win rates, matchup breakdowns, hay brick-starter-OTK rates per deck; all consistency/resilience claims are Inferred No sideboard: 0/15 cards; không thể đánh giá post-side plan hoặc best-of-3 adaptation No guides evidence: dữ liệu hướng dẫn.tổng số hướng dẫn = 0; strategic intent và meta positioning unavailable Meta Power provisional: archetype meta-share và dated metagame sample required để compute Meta Power; currently null

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