Deck Yummy #736130 — Yu-Gi-Oh! OCG

56 lá Main, 15 Extra, gồm Marshmao☆Yummy x3, Mulcharmy Fuwalos x3, Nimble Beaver x3 - Skill: Không có. Tạo 25/07/2026 bởi YGO Mod.

Deck Yummy OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 25 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bình
58± 8/ 100
Điểm sức mạnh
Cấu trúc 64
Độ tin cậy giải 62
Đi trước 71
Đi sau 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 71
Going Second 56
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Link-based combo lines into interaction boards với Yummy engine and Spright bridges; Midrange grind via hand-trap density and recovery through searcher loops
  • Turn 1 (going first): Open Yummy searcher or Spright starter to assemble Cấp độ 2 Synchro monsters (Cupsy/Cooky/Lollipo Way) for board control and Mộ setup; layer interaction via hand-traps (Ash, Veiler, Belle)
  • Turn 2 (going second): Mulligan for hand-traps and removal (Lightning Storm, Called by the Grave); use Mulcharmy Fuwalos as reactive draw engine; leverage Spright negation (Red, Carrot) off Cấp độ 2 setups
  • Recovery: Recursive float from Yummy searchers (Marshmao, Cupsy, Cooky on Triệu hồi đặc biệt); Mộ resources via Yummy Bài Phép Môi Trườngs; Spright Sprind mill to enable secondary lines
  • After siding: Not applicable (no side deck supplied); structural deck maintains core engine consistency across games

Why it scores here

This Yummy deck opens its core engine (Marshmao searcher + Spright bridge) approximately 85% of the time in hand 5, translating to reliable Synchro assembly and Layer-1 interaction boards. The median ceiling involves end-boards với 2-3 interaction points (Yummy Synchro negation, hand-trap backup, removal coverage), but lacks the redundancy to survive multiple disruptions; 1 single choke point (Spright Blue not in hand, searcher negated) often leaves secondary lines orphaned. The 56-card main deck carries dilution from tech cards (PSY-Frame, Nimble, Frog, Sky Striker) that are individually useful but compete for graveyard resources and consistency slots. Notably, the deck runs only 52.6% of archetype-standard core cards (missing Linkuriboh, Cooky Way, Lollipo Way, Snatchy—all marked 85–100% inclusion in metagame references), indicating 1 deliberate hybrid design. The hand-trap suite (17 copies) and searcher density (8 copies) sustain grind potential, but offensive closing (ATK 0-1500 bosses, few piercing effects) remains 1 weakness. No side deck is provided, making post-format adaptation unmeasurable. Archetype meta-share and win-rate telemetry are absent; the score reflects structural deck power only—not popularity, tournament usage, or matchup performance.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Hypergeometric P(≥1 Marshmao/Spright starter in hand 5) ≈ 0.85 from archetype-core group (17 copies, 56-card deck); 8 searchers support secondary access (Inferred).
D2 Opening-Hand Quality & Brick Management 64 Hand quality suffers from 56-card size and conflicting Triệu hồi bình thườngs (Nimble Beaver vs Spright Blue both Cấp độ 2, but only one mỗi lượt); garnet estimate ~15% full brick (Inferred).
D3 Combo Conversion & Ceiling 68 Best recorded combo ceiling absent (no parseable boards supplied); semantic read of Cupsy Way → Marshmao → Spright searcher → Synchro summon yields 2-3 negates/interactions per line; floor estimate ~75 PowerIndex (Inferred).
D4 Combo Floor & Median Output 62 Median output is constrained by single starter diversity and lack of independent lines; typical board has 1 Synchro + hand backup, ~65 PowerIndex estimated (Inferred).
D5 Interruption Resilience & Route Redundancy 58 Two independent starter groups (Yummy + Spright) exist, but both route through Cấp độ 2; Spright Blue negation (Red/Carrot) requires 1 second Cấp độ 2 material in Mộ; only 2 recursion effects (Marshmao, Yummyusment Mignon), limiting second-turn recovery (Inferred).
D6 Resource Economy, Recovery & Grind 65 Searcher float on Marshmao, Cupsy, Cooky summons provides card advantage; Yummy Bài Phép Môi Trườngs enable Mộ recycling; Spright Sprind mills Cấp độ 2s; resource signature is mildly positive but dependent on unopposed setup (Inferred).
D7 End-Board & Interaction Quality 71 End-board density: 2-3 interaction points typical (Synchro negation, hand-trap backup, Lightning Storm/Called removal); Gorgon of Zilofthonia link for secondary negation layer; facedown interaction counts via trap slots (3× Infinite Impermanence) (Inferred).
D8 Going-Second & Board-Breaking Power 63 Mulcharmy Fuwalos reactive draw triggers on opponent Triệu hồi đặc biệt; Lightning Storm and Called by the Grave removal; no dedicated board-breaker engine; going-second split weak relative to going-first (Inferred).
D9 Offensive Pressure & Closing Power 48 Boss monsters (Cooky Way ATK 1600, Cupsy Way ATK 0, Gorgon ATK 100 baseline) lack piercing; end-board ATK sum ~3000; no OTK enablers; closing pressure is attritional rather than explosive (Inferred).
D10 Main Deck Efficiency & Flexibility 61 Main Deck efficiency penalized by 56-card size (vs 40–50 optimal); 15 hand-traps occupy utility slots; 9 engine bridges (Spright, Nimble, Frog, PSY-Frame, Sky Striker) dilute core consistency; archetype purity 19.7% (Verified).
D11 Extra Deck Efficiency & Coverage 67 Extra Deck fully populated (15 slots): 9 Links (Snatchy, Yummy Link-1, generic utilities), 3 Synchro Tuners (Cupsy/Cooky/Lollipo Way), 3 XYZ (Toadally, Gigantic Spright, Sandayu); all slots see realistic play (Verified).
D12 Side Deck Adaptability 0 No side deck supplied; post-format adaptability is not measurable; structural deck maintains core vớiout external context (Unable to verify).
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament context absent; core card inclusion (52.6% of standard) suggests niche or off-meta positioning; format fit is Provisional vớiout dated metagame sample (Provisional).
D14 Pilotability & Error Tolerance 56 Combo sequence: Starter → Searcher → Triệu hồi đặc biệt → Synchro Summon → Effect is ~4–6 steps; multiple decision points (which Cấp độ 2 target, Mộ mill order, board sequencing); pilotability is moderate but prone to ordering errors under time pressure (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 71, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: 56-card main deck dilution (-3); Missing core archetype cards (-2); Single-line architecture (-3). Final formula: 0.80*Structural (64) + 0.20*TournamentReliability (62) = 58 (Meta provisional, no dated metagame sample supplied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.85 · key two-card combo ≈ 0.72 · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand-trap density (17 copies) provides robust going-second interaction and post-disruption survival tools
  • Dual-engine design (Yummy searcher + Spright bridge) allows flexibility in resource management and Mộ setup
  • Searcher redundancy (8 distinct cards với search text) ensures loop continuation across multiple turns and minimizes dead draws
  • Extra Deck fully utilized với 9 Link options, 3 Synchro Tuners, and 3 XYZ monsters providing coverage for varied line outcomes
  • Limited banlist exposure in OCG format; only 1 Forbidden card (Linkuriboh noted as absent, but not banned in OCG)

Weaknesses

  • 56-card main deck inflates brick rate and reduces starter consistency; dilution from tech cards (PSY-Frame, Nimble, Sky Striker, Frog) competes for Mộ resources
  • Both primary and secondary starters converge on Cấp độ 2 Synchro assembly; single choke point (Spright Blue not in hand or negated) leaves secondary lines orphaned
  • Missing 9 core archetype cards (52.6% core present vs 100% inclusion standards for Linkuriboh, Cooky Way, Lollipo Way, Snatchy) suggests off-meta hybrid; benefits of hybrid are unproven vớiout tournament context
  • Boss monsters lack offensive power (Cupsy Way ATK 0, Cooky Way ATK 1600, Gorgon ATK 100 base); no piercing effects; closing speed is slow relative to meta
  • Median combo output (2–3 interaction points per board) provides moderate disruption but insufficient layering to survive multiple consecutive negations
  • No side deck supplied; post-format adaptability unmeasurable

Critical choke points

  • Spright Blue or equivalent Cấp độ 2 searcher in opening hand; if absent or Ash-negated, Spright bridge engine stalls and deck pivots to weaker Yummy-only lines
  • Mộ mill sequencing under pressure; improper ordering of Spright Sprind and Yummy float effects can brick secondary combo lines
  • mộ saturation after Turn 1; Yummy recursion and Spright mill compete for Mộ space; over-setup can clog resources needed for going-second recovery
  • Lightning Storm or Called by the Grave in hand for going-second; vớiout removal interaction, deck lacks board-breaker coverage against established opponent boards
Priority Remove Add Reason
1 Nimble Angler (2 copies) Lollipo★Yummy Way (1 copy, Extra) if running the Synchro engine full-core; or Cupsy★Yummy Way (1 copy, Extra) to complete the standard line Nimble Angler is 1 conditional extender that requires setup (sent to Mộ) and does not synergize với Yummy searcher loops; missing Lollipo/Cupsy Way limits Synchro options and forces reliance on Cooky Way only, reducing flexibility
2 PSY-Framegear Delta (2 copies), PSY-Framegear Gamma (1 copy), PSY-Frame Driver (1 copy) Linkuriboh (1 copy, Extra), Yummy★Snatchy (1 copy, Extra), and 1 flex main deck slot for 1 second copy of 1 core engine card (Cupsy☆Yummy or Lollipo☆Yummy) PSY-Frame suite adds 4 deck slots but occupies Mộ resources and requires Dragon Ruler driver synergy that the deck does not support; Linkuriboh and Snatchy are archetype standard (100% and 86% inclusion) and provide cleaner board ends; freeing 2–3 slots enables reducing main deck to 52–54 cards for improved consistency
3 1 copy of Droll & Lock Bird (reduce to 1) 1 copy of Solemn Judgment or 1 second copy of Cupsy★Yummy (main) Droll is 1 single-choke-point hand-trap that is strong but not core; Solemn Judgment provides permanent interaction not reliant on hand resources; alternatively, 1 second Cupsy☆Yummy in main ensures dual-starter consistency and improves archetype purity
4 Mirror of the Ice Barrier (1 copy), Freezing Chains of the Ice Barrier (1 copy) 1 copy of Solemn Judgment and 1 copy of Sky Striker Ace - Camellia or another flex Extra slot Ice Barrier cards have niche synergy (Mirror requires Mộ banish trigger from opponent, Freezing Chains requires 3+ Ice Barrier setup) but are not reliably live; those slots conflict với Yummy/Spright engine density vớiout sufficient payoff

Evidence & confidence

  • Verified: Deck is Legal in OCG format (main 56, extra 15, side 0); all restricted cards vớiin copy limits; Archetype core identified: Yummy (14 copies), Spright (9 copies), Mulcharmy (3 copies) from composition; Extra Deck fully populated với 15 distinct monsters (9 Link, 3 Synchro Tuner, 3 XYZ) from cards list; Hand-trap suite: 17 copies (Ash, Veiler, Belle, Impermanence, Gamma, Ghost Ogre, Droll, Mulcharmy) verified from role tags; All cards have resolved text excerpts and banlist status verified against legality check
  • Observed: Archetype usage statistics show Linkuriboh, Cooky Way, Lollipo Way, Snatchy at 85–100% inclusion in metagame; this deck runs 0–1 copies of those cards; Core archetype card presence: 52.6% (10 of 19 core cards present) from usage stats comparison
  • Inferred: Hypergeometric consistency estimate: P(≥1 starter in hand 5) ≈ 0.85 from archetype-core 17 copies in 56-card deck; Brick rate estimate ~15% (no core + no hand-trap combination) from draw probabilities and composition; Median combo ceiling ~2–3 interaction points per board (Synchro negation + hand-trap backup + removal) from card text and engine structure; Single-line convergence on Cấp độ 2 Synchro assembly limits interruption resilience (D5 score 58); Boss monster ATK sum ~3000 với no piercing; closing power score 48 from lack of offensive pressure; Going-first power 71 vs going-second power 56 reflects hand-trap density but weak board-breaking engine; Tournament Reliability 62 reflects stable opening hands (D1/D2) offset by single-choke-point architecture and post-disruption variance
  • Provisional: Meta Power is null: no dated metagame sample supplied; archetype meta-share unavailable; cannot measure matchup coverage or format fit beyond structural assessment; Hybrid design (52.6% core present) positioning is unproven vớiout tournament context; benefits of off-meta deviation are speculative
  • Data gaps: No combo boards parsed; best_line, median_power_index, board_per_starter all absent; combo analysis relies on semantic text inference only No tournament link; archetype meta-share, per-pilot match record, and dated metagame sample unavailable; Meta Power cannot be calculated No win-rate telemetry exists in YGOVN for most decks; going-first/second split, brick/OTK rates, matchup performance are all Inferred or Unknown No side deck supplied (0 cards); post-side plan and side deck adaptability (D12) cannot be assessed; score assumes best-of-1 context Guides evidence absent (0 guides); strategic intent from community resources unavailable Off-meta hybrid positioning (missing 9 core archetype cards) lacks comparative analysis against standard lists; benefits of deviation are unvalidated

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