Deck Destiny Heros #736210 — Yu-Gi-Oh! Duel Links

20 lá Main, 9 Extra, gồm Destiny HERO - Malicious x3, Xtra HERO Cross Crusader x3, Nibiru, the Primal Being x2 - Skill: The Power of D: Weaving the Future. Tạo 25/07/2026 bởi YGO Mod.

Deck Destiny Heros Duel Links

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 25 tháng 7 2026

The Power of D: Weaving the Future
Bạn chỉ có thể sử dụng hiệu ứng thứ hai và thứ ba của Kỹ năng này một lần mỗi trận đấu.
1: Trong Main Phase của bạn, bạn chỉ có thể Triệu hồi Thường hoặc Triệu hồi Đặc biệt quái thú Cấp 8 hoặc thấp hơn thuộc hệ Bóng tối, Lửa hoặc Gió "HERO".
2: Hé lộ 1 quái thú "HERO" trong tay bạn và trộn 1 lá bài từ tay bạn vào Deck. Thêm tối đa 2 lá bài từ Deck của bạn lên tay, chọn từ quái thú "HERO" hệ Bóng tối và/hoặc "Fusion Destiny", sau đó thêm 1 "D - Force" từ bên ngoài Deck lên tay. Nếu đối thủ của bạn điều khiển một lá bài, hãy chơi 1 "Destiny HERO - Doom Lord" từ bên ngoài Deck ở tư thế Phòng thủ úp xuống. (Tư thế chiến đấu của nó có thể được thay đổi.)
3: Từ lượt 2 trở đi, đặt 1 "D - Tactics" từ bên ngoài Deck ngửa lên trong Vùng Bài Phép & Bẫy của bạn. Trong trận đấu này, trừ khi bạn Triệu hồi Đặc biệt thành công "Destiny End Dragoon", bạn không thể kích hoạt hiệu ứng của các lá bài khác ngoài "Polymerization" và "Fusion Destiny".
D - Force
R
Destiny HERO - Doom Lord
Destiny End Dragoon
Fusion Destiny
SR
Polymerization
The Power of D: Weaving the Future
 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bình
62± 7/ 100
Điểm sức mạnh
Cấu trúc 61
Độ tin cậy giải 59
Đi trước 66
Đi sau 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 66
Going Second 57
Meta Power provisional
Tournament Reliability 59
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: duel-links

Legality

Main 20 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Triệu hồi Fusion HERO bosses (Destroyer Phoenix Enforcer, Trinity, Adoration) and outgrind through recursion and resource generation; Board disruption via Destiny HERO - Plasma (negate effects) or Xtra HERO Link monsters, combined với beatdown pressure
  • Turn 1 (going first): Normal/Triệu hồi đặc biệt 1 starter (Malicious, Faris, Vyon, Stratos, Denier), build 1 Fusion or Link board (Cross Crusader into recursion, or direct Triệu hồi Fusion into Destroyer Phoenix Enforcer), establish negate/removal, pass với 1–2 bosses
  • Turn 2 (going second): Use hand and deck resources to clear opponent's board (Stratos removal, Triệu hồi Fusion với board wipe via Destroyer Phoenix Enforcer), then pivot to beatdown or establish your own board control
  • Recovery: Recursion via Malicious banish, Disk Commander draw, Denier deck top tutoring, and Dreamer Mộ Triệu hồi đặc biệt for battles; grind advantage via Liquid Soldier Mộ summon and Vyon banish recycling
  • After siding: No side deck in Duel Links format (side count 0); deck composition is fixed post-side

Why it scores here

Destiny HERO is 1 resource-grind combo-midrange deck that reliably opens 1 starter (P(≥1 core card in hand 5) ≈ 0.9986) and converts into 1 Fusion or Link board với recursion and search chains. The deck excels at mid-turn recovery through Malicious banish loops, Disk Commander draw, and Denier tutoring, and runs multiple searchers and removal outlets (Stratos, Vyon, Liquid Soldier). However, it lacks 1 high median combo ceiling (no extended board or interaction density recorded), has moderate brick exposure (Mask of Restrict conflicts với Hiến tế; Plasma demands three Hiến tếs), and missing core cards (Underworld Goddess, Vision HERO Adoration, Destroyer Phoenix Enforcer 0 copies) weaken the going-second board-breaker role and end-board layering. Popularity in guides and archetype usage stats (68.8% core present) confirm accessibility, but do not move the score; the evaluation reflects system consistency, resource efficiency, and disruption resilience, not frequency.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 71 P(≥1 Destiny HERO or HERO starter in 5-card hand) ≈ 0.9986 from archetype core group hypergeometric; 3× Malicious + Faris + Denier + Vyon + Stratos + Dreamer + others = 13 copies = high access (Inferred)
D2 Opening-Hand Quality & Brick Management 64 One-copy Mask of Restrict (blocks Hiến tế; conflicts với Plasma tributing strategy), three 1-copy starters can brick separately; two-card bootstrap available (Malicious → recursion, Faris → Vision HERO chain), but tight hand space với 20-card Main. Estimate ~8–12% full brick rate (Inferred)
D3 Combo Conversion & Ceiling 68 Triệu hồi Fusion via Polymerization or Fusion Destiny into 2500–2800 ATK bosses (Destroyer Phoenix Enforcer, Vision HERO Trinity, Adoration); Link Summon cross-Crusader với recursion; ceiling vớiout combo evidence is text-based: Destroyer + interruption cards or Trinity 5000 ATK + multiple attacks = moderate-to-high ceiling (Inferred semantic)
D4 Combo Floor & Median Output 58 No combo data supplied; median estimated from card text recursion loops (Malicious, Disk Commander, Dreamer) and single-starter turn sequencing (Faris into Vyon into Fusion or Stratos into Cross Crusader). Typical board: one Fusion/Link + one or two followers = moderate-but-not-extended output (Inferred)
D5 Interruption Resilience & Route Redundancy 56 Limited route redundancy: Malicious recursion helps recovery, but Plasma requires three Hiến tếs (single choke point), and Mask of Restrict blocks that path entirely. Dreamer battle-protection is situational. Moderate resilience to one disruption; weak to multiple (Inferred)
D6 Resource Economy, Recovery & Grind 65 Resource Signature: Vyon banish→search Poly, Malicious banish→Triệu hồi đặc biệt Malicious, Disk Commander draw 2 (once per Duel), Liquid Soldier draw 2 (once per Fusion). Net advantage positive over turns via recursion chains and floating searchers; grind potential solid (Inferred)
D7 End-Board & Interaction Quality 62 End-board interaction: Cross Crusader (search + Triệu hồi đặc biệt), Plasma negate (blocked by Mask conflict), one-two removal options from Stratos/Vyon/Destroyer Phoenix. No layered lock; interaction moderate, not dense; no explicit hand-trap density in board (Inferred)
D8 Going-Second & Board-Breaking Power 59 Going-second: Dark Ruler No More (negate opponent effects, but does not remove board), Stratos (destroy Spells/Traps up to HERO count), Liquid Soldier (resurface from Mộ post-Fusion). Modest board-breaker suite; no dedicated extra-removal staples visible; going-second power moderate (Inferred)
D9 Offensive Pressure & Closing Power 54 Destroyer Phoenix Enforcer 2500 ATK, Trinity 2500 ATK (double after Fusion, multiple attacks). Dread Decimator 2500 ATK + 100 per HERO in Mộ (scaling). Piercing damage from Dread Decimator on Tư thế phòng thủ. Finishing power moderate, not exceptional for 20-card deck (Inferred)
D10 Main Deck Efficiency & Flexibility 68 20-card Main (minimum legal), 17 distinct cards, high copy distribution (15 one-offs, 1 two-copy, 1 three-copy). Tight, efficient slot ratio; no obvious bloat, but 4-level variance (1–8) and one Trap (Mask) among 16 Monsters/3 Spells shows coherent monster-heavy engine. Efficiency good (Verified)
D11 Extra Deck Efficiency & Coverage 63 9 Extra slots: 3 Cross Crusader, 1 Wonder Driver, 1 Dread Decimator, 1 Underworld Goddess, 3 Fusions (Adoration, Trinity, Destroyer Phoenix). Cross Crusader overloaded (search + recurse), Underworld Goddess mandatory, all 3 Fusions have distinct roles (removal, multi-attack, stat scaling). One-copy each means low flex; moderate efficiency (Inferred)
D12 Side Deck Adaptability 0 Duel Links format permits no side deck (0 side slots). Cannot adapt post-side; deck composition is fixed (Verified)
D13 Matchup Coverage & Format Fit 60 Archetype meta-share and tournament link absent; cannot verify dated metagame sample. Guides indicate Destiny HERO is archetype-accessible (100% skill inclusion mentioned), but no matchup win-rate data. Format-fit Provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Starter diversity (5+ searcher/special-summon entry points: Malicious, Faris, Vyon, Stratos, Denier), but combo steps require Triệu hồi Fusion or Link chain sequencing (moderate complexity). Plasma Hiến tế is high-friction (three monsters). Pilotability moderate; error tolerance modest due to tributing conflicts and single-choke points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 66, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: Missing core cards penalty (-3); Hiến tế conflict (-2). Final formula: 0.80·Structural + 0.20·TournamentReliability (Meta provisional; no dated metagame sample supplied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional starter consistency: 99.86% P(≥1 core card in opening 5); archetype core density 13 cards ensures reliable engine activation
  • Strong recursion backbone: Malicious banish → Triệu hồi đặc biệt Malicious, Disk Commander draw 2, Denier deck-top tutoring, Dreamer battle protection create grind advantage and recovery lanes
  • Flexible Fusion/Link summoning: Multiple paths (Polymerization, Fusion Destiny) and four distinct Extra-Deck bosses với different roles (removal, multi-attack, stat-scaling, negate)
  • Integrated searcher suite: Stratos (remove + search), Vyon (mill + banish-recycle Poly), Cross Crusader (special summon + search) maintain hand tempo across turns
  • Modest hand-trap coverage: Nibiru (two copies, ~45% P(≥1 in 5)) and Dark Ruler No More provide reactive disruption
  • Efficient 20-card Main: High card-draw odds and consistent opener via tight slot ratio

Weaknesses

  • No median combo data: Absence of board evidence limits assessment of typical power output; ceiling may overstate average performance
  • Single-choke tributing conflict: Mask of Restrict (Limited, mandatory for floodgate) blocks Plasma Hiến tế (three-monster Triệu hồi đặc biệt requirement), forcing strategic compromise between interaction and finisher
  • Limited route redundancy: Plasma is the only negate boss; loss of Hiến tế pathway via Mask means single disruption can collapse negate plan entirely
  • Missing core cards (68.8% present): Underworld Goddess (93% inclusion, 0 copies), Adoration (93%, 0 copies), Destroyer Phoenix Enforcer (73%, 0 copies), Wonder Driver (80%, 0 copies) weakens going-second board-breaker and end-board layering
  • Moderate going-second resilience: Dark Ruler No More blocks effects but does not remove board; no dedicated board-wipe staple in Main Deck; Stratos reliant on HERO count
  • High level-variance starters: Malicious (Cấp độ 6), Plasma (Cấp độ 8), Dreadmaster (Cấp độ 8) don't synergize với low-level (Cấp độs 1–4) searchers; no consistent Synchro avenue
  • Tight hand space: 20-card Main forces 1-copy singles on supporting cards (Vyon, Stratos, Denier); single dead draw greatly reduces consistency

Critical choke points

  • Plasma Hiến tế: Requires three monsters on field; Mask of Restrict eliminates this path entirely, leaving negate capability isolated to Plasma alone
  • Starter dead-draw variance: 15 one-copy cards mean ~25% per-card hand draw for each tech; any two dead-draws in opening 5 is 1 functional brick despite 99.86% core consistency
  • No board-wipe in Main: Going-second relies on Stratos (needs 1+ HERO on field) or Dark Ruler (effect-only negate, no removal); cannot clear established boards reliably vớiout Extra-Deck access
  • Triệu hồi Fusion gates: Polymerization and Fusion Destiny require monster materials in hand/field; Denier/Vyon mill to Mộ before materials are ready can interrupt turn sequencing
Priority Remove Add Reason
1 Mask of Restrict (1 copy) Underworld Goddess of the Closed World (1 copy to Extra) or Xtra HERO Wonder Driver (1 copy to Extra) Mask directly conflicts với Plasma Hiến tế (negate path), forcing 1 dead-draw risk. Underworld Goddess (93% archetype core inclusion) provides alternative negate and board-interaction via Link Summon, unblocked by Mask. This restores resilience and fills the missing core card gap.
2 Nibiru, the Primal Being (1 copy) Vision HERO Adoration or Destiny HERO - Destroyer Phoenix Enforcer (1 copy to Extra) Nibiru's going-second value is situational in Duel Links meta (format speed may not reach 5+ summons regularly). Missing core Fusions (Adoration 93%, Destroyer Phoenix Enforcer 73%) provide dedicated removal and stat-scaling; Adoration stat reduction and Destroyer Phoenix Enforcer board wipe are more reliable against established boards.
3 Dark Ruler No More (1 copy) Xtra HERO Wonder Driver (if Extra slot available) or Vision HERO Increase (search/recursion support) Dark Ruler negates effects but does not remove board pieces; it is less impactful in 20-card Mini-Format Duel Links where early board-wipe matters more. Wonder Driver (80% inclusion) tutors Fusion Spells and supports the Fusion engine; Increase (86.7% inclusion) provides recursion and damage mitigation from Mộ.

Evidence & confidence

  • Verified: Deck is Legal: 20 Main / 9 Extra / 0 Side conforms to Duel Links size rules; Mask of Restrict is Limited (1 legal copy, 1 run); Card text and archetype assignments (Destiny HERO 11 copies, Elemental HERO 7, Vision HERO 5, generic 5, Mask 1); Usage statistics show Destiny HERO archetype core present at 68.8% (11/16 core cards included)
  • Observed: Archetype meta-share: Destiny HERO guides mention Tier 1 status and 100% Skill inclusion in contemporary metagame (guides_evidence), confirming accessibility and popularity; Starter diversity: 5+ different monsters can initiate turns (Malicious, Faris, Vyon, Stratos, Denier) với distinct cost/effect pathways
  • Inferred: P(≥1 archetype core in 5-card opening hand) ≈ 0.9986 via hypergeometric from 13-copy core group; Full brick rate ≈ 0.001 (one-copy singles create draw variance; estimated ~8–12% non-optimal hands despite 99% core access); Combo ceiling from Fusion/Link paths: Destroyer Phoenix Enforcer (2500 ATK + removal), Vision HERO Trinity (multi-attack 5000 ATK), Adoration (stat-down control) text-based estimate ~68/100; Combo floor/median: No board data; typical output (one Fusion/Link + one float) estimated ~58/100 based on card redundancy and single-starter turn sequencing; Interruption resilience: Plasma Hiến tế as sole negate and Mask conflict reduces route redundancy; estimated D5 ≈ 56/100 (Inferred); Going-second board-breaking: Dark Ruler (effect negate only) + Stratos (conditional removal) + Liquid Soldier (recovery post-Fusion) provide modest tools; missing Destroyer Phoenix Enforcer and Adoration weaken this; estimated D8 ≈ 59/100 (Inferred); Pilotability: Hiến tế requirement (Plasma high friction), 1-copy starter variance, and Fusion gate complexity suggest moderate error tolerance; estimated D14 ≈ 55/100 (Inferred)
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share context only; YGOVN has no tournament link or match-level win-rate telemetry for this deck)
  • Data gaps: No combo boards supplied in combos_evidence: best_line, median_power_index, board_per_starter, interaction_density_avg all null; combo power is text-only inference (semantic read of card effects), not observed frequency No tournament context: tournament_context.available = false; archetype meta-share and per-pilot match record absent; cannot validate format-fit against real metagame results No win-rate telemetry: YGOVN platform does not materialize going-first/second, matchup, game-level, or brick/starter/OTK rates; all performance claims are Inferred from deck structure and card text No guide strategy sections: guides_evidence supplies only snippet snippets (Vietnamese guides mentioning Tier 1 status and Skill synergy) vớiout detailed opening/recovery/matchup analysis Meta Power is Provisional: Without 1 dated metagame sample, Meta Power must remain null; Final Contextual formula uses 0.80·Structural + 0.20·TournamentReliability only

Xem thêm Duel Links

Destiny Heros

Thông tin chi tiết của Destiny Heros

 
 

 

 

 

 

 

 
 

 

 
https://ygovietnam.com/
Top