Deck Invoked #736239 — Yu-Gi-Oh! TCG

40 lá Main, 15 Extra, gồm Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Tạo 25/07/2026 bởi YGO Mod.

Deck Invoked TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 25 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 25/07/2026
62± 6/ 100
Điểm sức mạnh
Cấu trúc 61
Độ tin cậy giải 57
Đi trước 68
Đi sau 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 68
Going Second 54
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Triệu hồi Fusion Invoked bosses and Magistus Fusion monsters to control the board through negation and removal while grinding out advantages; Setup going-second disruption via Magistus engine and hand traps to break opponent's board and switch into beatdown
  • Turn 1 (going first): Open với Aleister searchers and Magical Meltdown, establish Fusion engines (Invoked Mechaba, Oceanulus, or Magistus Zoroark), float through searches and soft locks
  • Turn 2 (going second): Leverage 6-card hand for hand traps (Ash, Infinite Impermanence); use Super Polymerization and removal Fusions to clear established boards; switch to beatdown với available attackers
  • Recovery: Banish zones via Invoked Oceanulus; recycle Fusions and Aleister from Mộ via Invocation/Sacred Spirit Sword; Mulcharmy Fuwalos draws on opponent Triệu hồi đặc biệts
  • After siding: No side deck supplied; structural plan remains unchanged post-side

Why it scores here

This Invoked hybrid reliably opens Aleister searchers (99.93% archetype core live) and Magical Meltdown to establish Fusion engines, but lacks 1 strong going-second plan vớiout Droll & Lock Bird or key defensive Fusions like Raidjin and Augoeides. The deck can produce mid-tier Fusion bosses (Mechaba, Oceanulus) với soft negation and removal, yet median output is constrained by limited independent combo lines and 1 single-card dependency chain around Aleister. Mulcharmy Fuwalos and hand traps offer resilience, but disruption recovery is hindered by slow recursion and no redundant starters. The deck's core is consistent, but construction gaps (missing 12 of 25 core cards, no side deck) and limited board diversity cap ceiling and reliability. Score reflects going-first consistency and engine cohesion tempered by going-second weakness and median combo floor.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 Aleister searcher + Magical Meltdown) ≈ 0.72 from hypergeometric; archetype core 99.93% live; but only 52% of core 25-card standard present (Inferred)
D2 Opening-Hand Quality & Brick Management 65 7 three-ofs mitigate brick risk (0.34 avg P per three-copy); 40-card main clean; but multiple searchers and Spells create redundancy when opening 5 or 6; estimated 8–12% full-brick on going-first openers (Inferred)
D3 Combo Conversion & Ceiling 68 Best recorded Fusion board: Mechaba + Oceanulus/Baybarron với soft negation, removal, and search float; Aiwass + Aleister enable two-Fusion midgame lines; ceiling ~1–2 negates + 1–2 removal effects plus recursion (Inferred from card text)
D4 Combo Floor & Median Output 58 Median output: single Fusion + search float; Mulcharmy draw is conditional on opponent Triệu hồi đặc biệt; starter diversity low (Aleister variants are 9 of 29 core); median combo index estimated 4–5 effects per board (Inferred from text role hints and engine redundancy)
D5 Interruption Resilience & Route Redundancy 52 Two independent full starters (Aleister, Aiwass); Invocation/Sacred Spirit Sword recursion from Mộ; but one disruption to Aleister chain or Magical Meltdown often halts board; no alternate engine layer; estimated 1–2 independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 Resource signature: hand-heavy (5 hand traps, 3 Aiwass), Mộ-centric recursion (Invocation, Sacred Spirit Sword, Aleister the Reminiscent banish recursion); net card advantage ~+0.5 per going-first T1 combo; Mulcharmy draw float conditional (Inferred from role hints and card text)
D7 End-Board & Interaction Quality 66 End-board interaction density: Mechaba negates Spells/Traps; Oceanulus soft-locks attacks; Magistus Zoroark negates monster effects; dual-Fusion lines provide 2–3 distinct interruption types; Infinite Impermanence + Called by the Grave tech; estimated interaction density 2.5–3.0 effects per board (Inferred from card text and text role hints)
D8 Going-Second & Board-Breaking Power 60 Going-second hand size 6; 5 hand traps (3 Ash, 2 Infinite Impermanence) but only 57.7% P(≥1 hand trap in 6); Super Polymerization enables fusion from opponent field; removal Fusions (Oceanulus, Mechaba, Sorath) but Sorath/Raidjin missing; estimated 5–6 going-second boards in sample, weaker than T1 ceiling (Inferred from composition and hand-trap draw odds)
D9 Offensive Pressure & Closing Power 58 Main beatsticker: Oceanulus (3000 ATK) or Baybarron (2450); no piercing/direct-damage effects; boss monsters rely on soft locks rather than aggressive pressure; estimated T2 lethal via 2–3 bosses + removal chains, slower than pure combo or OTK archetypes (Inferred from card text and ATK stats)
D10 Main Deck Efficiency & Flexibility 60 Main Deck: 40-card legal; 7 one-ofs, 6 two-ofs, 7 three-ofs shows coherent core với flex tech (Called by the Grave, Triple Tactics, Zoroa); archetype purity 30.9% exact-name but 52% of standard core present; clean ratio, some excess greed (Inferred from composition histogram and usage stats)
D11 Extra Deck Efficiency & Coverage 68 Extra Deck: 10 Fusion (Mechaba, Oceanulus, Baybarron, Sorath, Raidjin, Chorozo, Augoeides, Elysium, Garura, hyperinvoked Aeon) + 5 Link (Artemis, S:P Little Knight, Almiraj, Aleister Madness, and one flex); 80% slot fill; Mechaba and Oceanulus mandatory; strong Fusion suite but missing some niche picks (Raidjin, Augoeides) limits flexibility (Verified from extra deck breakdown and card text)
D12 Side Deck Adaptability 0 No side deck supplied; cannot evaluate post-side consistency or tech swaps; score set to 0 pending side list (Verified from legality.side_count = 0)
D13 Matchup Coverage & Format Fit 55 Archetype meta-share unknown; tournament context unavailable; no dated metagame sample to anchor matchup fit; Invoked is an established archetype but this hybrid's position vs current meta (2026 Q3 TCG) is Provisional; deck hits 52% core card standard, suggesting deliberate deviation into Magistus/Mulcharmy tech (Provisional)
D14 Pilotability & Error Tolerance 58 Aleister → Magical Meltdown → Fusion chain is 3–4 decision steps and routine; 2–3 independent lines reduce piloting complexity; no time-pressure or high-decision-count lines observed; estimated error tolerance: medium (Inferred from combo simplicity and role tag counts)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 68, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Missing core Fusions penalty (-3); No side deck (-2). Final formula: 0.80Structural (61) + 0.20TournamentReliability (57) = 62 (Meta provisional, no dated sample)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ 0.85 · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extremely consistent Aleister engine: P(≥1) ≈ 99.93%; Magical Meltdown tutor guarantees Invocation access on T1
  • Strong going-first board: Invoked Mechaba/Oceanulus soft-lock + negation + removal provides layered interaction
  • Flexible Fusion suite: 10 distinct Extra Deck Fusions cover multiple matchup angles (negation, removal, recursion, soft locks)
  • Hand-trap density + tech flexibility: 5 hand traps + Called by the Grave + Triple Tactics Talent provide going-second tools
  • Recursion lines via Invocation and Sacred Spirit Sword enable mid-game refloat and extended grind
  • Mulcharmy Fuwalos conditional draw engine can generate advantage on opponent's Triệu hồi đặc biệts

Weaknesses

  • Missing 12 of 25 core cards (52% standard hit rate): no Droll & Lock Bird, Raidjin, Augoeides, Sorath, or key defensive Fusions weakens both T1 and T2 plans
  • Low interrupt recovery: single choke point on Aleister; if disrupted early, alternate lines are limited (Aiwass is conditional, slower)
  • Going-second weakness: only 57.7% P(≥1 hand trap in 6); lacks Raidjin/Augoeides defensive board-breaker removal; relies on Super Polymerization which competes for deck space
  • Median combo floor is modest: starter diversity low (Aleister variants dominate); most T1 boards resolve to 1 Fusion + searches, not multi-negate boards
  • No side deck: cannot adapt to matchups post-Game 1; best-of-3 tournament reliability severely hampered
  • Spell-heavy main deck creates tension: Aleister searchers + Magical Meltdown + Invocation recursion + tech Spells compete for Triệu hồi bình thường and Mộ space
  • Extra Deck slots constrained: 15-card limit forces flex choices (Garura, S:P Little Knight) over full Fusion suite consistency
Priority Remove Add Reason
1 Mulcharmy Fuwalos (3 copies) Droll & Lock Bird (2), Invoked Raidjin (1) Mulcharmy Fuwalos condition (0 cards on field required) conflicts với T1 Fusion setup; Droll & Lock Bird is 100% core and critical for going-second hand disruption. Raidjin is 1 mandatory 100% inclusion for defensive face-down flips.
2 Zoroa, the Magistus of Flame (1 copy), Triple Tactics Thrust (1 copy) Invoked Augoeides (1), Invoked Sorath (1) Zoroa and Triple Tactics are tech flex slots; Augoeides and Sorath are 100% and 100% core respectively, providing critical destruction on Triệu hồi đặc biệt and Mộ recursion for going-second lines.
3 Crowley, the Gifted Magistus (1 copy), Virakam (2 copies) Invoked Elysium (1), S:P Little Knight (1), second copy of Super Polymerization (1) Crowley and Virakam are conditional tech; Elysium is 86% core for Extra Deck toolbox; S:P Little Knight (80% core) and extra Super Poly (93% standard) boost going-second and Extra Deck consistency.
4 Build side deck (currently 0/15) Shifter, Droll & Lock copies, Kaiju, anti-meta tech No side deck limits best-of-3 adaptability. Recommended: Dimension Shifter (73% archetype use), additional hand traps, field Kaiju, and matchup-specific floodgates for post-side pivots.
5 Invocation - "Sword" (2 copies) — consider if space is needed Monitor Magical Meltdown copy count; if possible, run 3 copies via Side or construction adjustment Magical Meltdown (currently 1x) is the T1 engine linchpin; 1 second copy would improve consistency. Invocation - "Sword" is 80% core; reducing to 1 frees 1 slot if needed.

Evidence & confidence

  • Verified: Deck is Legal (TCG format, 40 main / 15 extra / 0 side); Aleister the Invoker (3x), Magical Meltdown (3x), Invocation (2x) are core consistency engines; Ash Blossom & Joyous Spring, Infinite Impermanence, Called by the Grave, Triple Tactics Talent are hand traps / techs present; Extra Deck contains 10 Fusion, 5 Link (verified from card list); Archetype core usage stats available: 52% of 25-card standard present
  • Observed: Invoked bosses (Mechaba, Oceanulus, Baybarron, Sorath, Raidjin, Augoeides) are documented in Extra Deck or missing from deck; Magistus subset (Spenta, Zoroa, Artemis, Chorozo) provides secondary engine layer; Mulcharmy Fuwalos (3x) is present but conditional (requires 0 cards on field)
  • Inferred: P(≥1 Aleister + Magical Meltdown T1) ≈ 0.72 hypergeometric from probabilities table; Archetype core P(live) ≈ 99.93% from probabilities.archetype_core_group; Full-brick probability estimated ~8% (no starters, no searchers, no field) on T1 hand 5; Best-line combo: Aleister + Meltdown + Aiwass → Mechaba/Oceanulus + negation + float; ceiling ~2 interrupts + 2–3 searches; Median combo floor: single Fusion + 1–2 searches, limited independent lines (starter diversity ~2–3 distinct paths); Going-first Power ≈ 68 from D1 (72) + D7 (66) + D5 (52) + D6 (62) blend; Going-second Power ≈ 54 from low hand-trap draw rate (57.7% P≥1 in 6), missing defensive Fusions, reliance on Super Poly; Mulcharmy Fuwalos condition conflict reduces integration value despite draw upside; Magistus/Mulcharmy tech is intentional deviation from 100% standard; suggests deliberate meta pivot or budget build
  • Provisional: Meta Power = null; no dated metagame sample, tournament link, or archetype meta-share percentile provided; Matchup coverage unknown; Invoked's position vs 2026 Q3 TCG meta is speculative vớiout live tournament data; Best-of-3 reliability severely limited by absent side deck; post-side power cannot be assessed
  • Data gaps: No combos_evidence supplied: no sample boards, no median_power_index, no best_line PowerIndex, no board_per_starter frequency. All combo floor/median/ceiling inferred from card text and role hints. No tournament context: archetype meta-share, per-pilot match record, format-level stats absent. Meta Power is Provisional. No side deck (0/15): cannot evaluate post-side adaptation, matchup tuning, or best-of-3 reliability. No win-rate telemetry in YGOVN: brick rate, starter-accessibility rate, going-first/second performance, OTK frequency all Inferred or Unknown. No guides_evidence: archetype strategy guides empty; strategic intent inferred from card text and usage stats only. No dated metagame snapshot: cannot anchor matchup fit or format speed calculations; D13 remains Provisional.

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