Deck Traptrix #736320 — Yu-Gi-Oh! Duel Links
24 lá Main, 9 Extra, gồm Nibiru, the Primal Being x3, Traptrix Myrmeleo x3, Traptrix Pudica x3 - Skill: Traptrix Territory.
Tạo bởi: YGO Mod (20517634)
Ngày tạo: Chủ Nhật, 26 tháng 7 2026
Traptrix Territory
Traptrix Territory
Main Deck (24)
- Nibiru, the Primal Being x3
- Traptrix Arachnocampa x1
- Traptrix Dionaea x2
- Traptrix Myrmeleo x3
- Traptrix Pudica x3
- Book of Eclipse x3
- Traptrip Garden x3
- Floodgate Trap Hole x1
- Terrifying Trap Hole Nightmare x1
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x1
Extra Deck (9)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 69 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 61 |
- Primary strategy: Control
- Secondary strategies: Midrange
- Format: duel-links
Legality
Main 24 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Grind opponent out via Hole Trap recursion enabled by the Cularia–Sera loop, denying resources turn by turn until the opponent cannot mount meaningful pressure; Sustained chip damage through Traptrix monsters backed by continuous trap disruption, closing với boss monsters (Underworld Goddess, Atypus boosted by Mộ Normal Trap) once the resource advantage is insurmountable
- Turn 1 (going first): Use Traptrip Garden for 1 double Triệu hồi bình thường into Myrmeleo (search Hole Trap) plus Pudica (search Garden); access Traptrix Sera via Extra Deck; set Hole Traps; enter opponent's turn với Sera live and set disruption ready
- Turn 2 (going second): Book of Eclipse to flip opponent board face-down, buying 1 setup turn; Nibiru if opponent summoned five or more monsters; Myrmeleo Triệu hồi đặc biệt destroys opponent Spell/Trap; Dionaea recursion stabilizes into the trap loop after pressure is applied
- Recovery: Dionaea Triệu hồi bình thường revives Traptrix from Mộ; Holeutea Mộ effect banishes itself to revive Traptrix; Cularia End Phase revives from Mộ; Dionaea Triệu hồi đặc biệt recycles 1 Hole Trap from Mộ to Set — four independent Mộ-based recovery vectors
- After siding: No side deck — unable to shift strategy between games; entirely dependent on main deck coverage across all matchups
Why it scores here
This Traptrix Control deck scores 62 because its core engine — Traptrip Garden enabling double Triệu hồi bình thườngs, Myrmeleo and Pudica each generating 1 free search, and the Cularia–Sera Hole Trap recycling loop compounding card advantage over turns — is genuinely consistent and grinds down opponents who lack an answer to it, producing strong D6 and D7 scores. The deck opens 1 functional plan in roughly 93% of hands (at least one of nine starter-quality cards in the opening five), which is 1 high floor for 1 Duel Links control build. However, three copies of Nibiru, the Primal Being represent 1 material brick risk in Duel Links, where the five-summon trigger is inconsistently reachable against many archetypes, and the absence of Droll and Lock Bird (75% archetype inclusion) leaves 1 real gap in proactive hand-trap disruption against search-heavy opponents. No combo boards were recorded, so all floor and ceiling claims are text-based inferences rather than observed measurements, cappe
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