Deck Yummy #738947 — Yu-Gi-Oh! TCG
55 lá Main, 15 Extra, gồm Griffoh x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Tạo 04/08/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Ba, 04 tháng 8 2026
Main Deck (55)
- Black Chaos x2
- Cooky☆Yummy x1
- Cupsy☆Yummy x1
- D.D. Crow x2
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Griffoh x3
- Lacrima the Crimson Tears x1
- Lollipo☆Yummy x1
- Magicians' Souls x1
- Marshmao☆Yummy x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Santa Claws x1
- Skull Archfiend of Chaos x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- Fiendsmith's Tract x1
- Forbidden Droplet x2
- Light and Darkness Ritual x1
- Mistaken Arrest x3
- Sky Striker Mecha - Hornet Drones x1
- Triple Tactics Talent x1
- Yummy☆Surprise x1
- Yummyusment☆Mignon x1
- Assist★Yummy! x1
- Evenly Matched x3
- Mind Shuffle x1
- Solemn Judgment x1
Extra Deck (15)
- Aerial Eater x1
- ASHLAN U1000 x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Linkuriboh x1
- Reprodocus x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Yummy★Snatchy x1
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 34 |
| Going First | 30 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 25 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Attrition via hand traps and spot removal; Ritual boss monster attacks
- Turn 1 (going first): Set up hand traps, deploy 1 ritual if resources allow, stabilize với field spells or link monsters
- Turn 2 (going second): Chain hand traps and removal to disrupt opponent's board, rebuild resources via Mulcharmy or Magicians Souls
- Recovery: Utilize Mulcharmy draw triggers, Magicians Souls, Santa Claws, and Mind Shuffle to refill hand
- After siding: None; zero side deck cards available for adaptation
Why it scores here
This deck operates as 1 fragmented midrange/control list rather than 1 cohesive engine, mixing Yummy, Light and Darkness Ritual, Fiendsmith, and Sky Striker into 1 55-card main deck với zero side cards. Its strength lies in exceptional interaction density, packing 14 hand traps, multiple negations, and heavy removal to survive going-first and disrupt opponents going-second. However, the severe lack of archetype purity (17%), missing core starters, and bloated deck size result in high brick rates, poor combo conversion, and negligible offensive pressure. Without 1 side deck or reliable recovery routes, the system struggles to maintain consistency across turns or adapt to the metagame. Popularity and individual card quality do not compensate for the structural conflicts, capping its reliability and overall power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 core starter) ≈ 0.92, but only 17% archetype purity and missing key links/synchros severely limits actual engine access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 55-card main deck với 14 hand traps and conflicting sub-archetypes creates 1 high brick and redundancy risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 20 | Zero parseable combo lines recorded; ceiling relies on isolated ritual summons or hand trap chains (Inferred) |
| D4 | Combo Floor & Median Output | 25 | Median output is typically 1 single disruption or one ritual monster due to fragmented search paths (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 25 | Lack of recursion and independent starter routes makes recovery after board wipe fragile (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Moderate resource generation via Mulcharmy, Magicians Souls, and Santa Claws offsets high-cost traps like Solemn (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Exceptional interaction density với 14 hand traps, 11 negations, and 21 removal texts provides strong end-board defense (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Strong going-second tools like Mistaken Arrest, Evenly Matched, and Forbidden Droplet aid board breaking, though lacking dedicated breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 30 | Offensive pressure is sporadic, relying on high-level rituals (Black Chaos, BLS) that demand significant setup (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 20 | 55-card main deck với zero side deck and five competing sub-archetypes results in poor efficiency and flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 15 distinct extra deck cards show broad coverage but suffer from overlap and lack of streamlined access (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards eliminate any post-match adaptation or meta-specific tuning (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | Archetype meta-share data unavailable; mixed lists generally struggle against focused format strategies (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | High decision complexity from juggling Rituals, Yummy, Fiendsmith, and Sky Striker mechanics lowers pilot error tolerance (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 34, Going First ≈ 30, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Bloated main deck (-5); Zero side deck (-3); Conflicting engines (-2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density
- Strong hand trap suite
- Effective spot removal
- Decent resource generation via specific draw engines
Weaknesses
- Severe archetype fragmentation
- 55-card bloated main deck
- Zero side deck
- No parseable combo lines
- Low offensive pressure
- Missing core engine starters
Critical choke points
- Missing core Yummy/Fiendsmith/Sky Striker starters
- Reliance on opening hand for disruption
- Inability to adapt post-side
- High conflict between Ritual tribute costs and Yummy/Light Beast synergy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Excess generic tech and redundant spells/traps | Core Yummy links (Snatchy, Cupsy Way) and Fiendsmith/Sky Striker staples | Reduce brick rate and establish 1 coherent engine |
| 2 | Non-essential ritual monsters and duplicate searchers | A dedicated 15-card side deck với meta answers | Improve consistency and enable post-match adaptation |
Evidence & confidence
- Verified: Legality status: Legal; Main deck size: 55 cards; Side deck size: 0 cards; Archetype purity: 17.1%
- Inferred: Consistency estimates from hypergeometric draw odds; Brick rate and engine cohesion analysis; Combo floor/median/ceiling derived from card text roles; Interaction density and board-breaking potential
- Provisional: Matchup coverage and format fit; Meta Power calculation
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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