Deck Yummy #738947 — Yu-Gi-Oh! TCG

55 lá Main, 15 Extra, gồm Griffoh x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Tạo 04/08/2026 bởi YGO Mod.

Deck Yummy TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Ba, 04 tháng 8 2026

 
 


Phân tích sức mạnh Deck chính thức
Trung gianĐộ tin cậy: Trung bìnhĐánh giá ngày 20/05/2024
32± 5/ 100
Điểm sức mạnh
Cấu trúc 34
Độ tin cậy giải 25
Đi trước 30
Đi sau 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 34
Going First 30
Going Second 40
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Attrition via hand traps and spot removal; Ritual boss monster attacks
  • Turn 1 (going first): Set up hand traps, deploy 1 ritual if resources allow, stabilize với field spells or link monsters
  • Turn 2 (going second): Chain hand traps and removal to disrupt opponent's board, rebuild resources via Mulcharmy or Magicians Souls
  • Recovery: Utilize Mulcharmy draw triggers, Magicians Souls, Santa Claws, and Mind Shuffle to refill hand
  • After siding: None; zero side deck cards available for adaptation

Why it scores here

This deck operates as 1 fragmented midrange/control list rather than 1 cohesive engine, mixing Yummy, Light and Darkness Ritual, Fiendsmith, and Sky Striker into 1 55-card main deck với zero side cards. Its strength lies in exceptional interaction density, packing 14 hand traps, multiple negations, and heavy removal to survive going-first and disrupt opponents going-second. However, the severe lack of archetype purity (17%), missing core starters, and bloated deck size result in high brick rates, poor combo conversion, and negligible offensive pressure. Without 1 side deck or reliable recovery routes, the system struggles to maintain consistency across turns or adapt to the metagame. Popularity and individual card quality do not compensate for the structural conflicts, capping its reliability and overall power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(≥1 core starter) ≈ 0.92, but only 17% archetype purity and missing key links/synchros severely limits actual engine access (Inferred)
D2 Opening-Hand Quality & Brick Management 30 55-card main deck với 14 hand traps and conflicting sub-archetypes creates 1 high brick and redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 20 Zero parseable combo lines recorded; ceiling relies on isolated ritual summons or hand trap chains (Inferred)
D4 Combo Floor & Median Output 25 Median output is typically 1 single disruption or one ritual monster due to fragmented search paths (Inferred)
D5 Interruption Resilience & Route Redundancy 25 Lack of recursion and independent starter routes makes recovery after board wipe fragile (Inferred)
D6 Resource Economy, Recovery & Grind 40 Moderate resource generation via Mulcharmy, Magicians Souls, and Santa Claws offsets high-cost traps like Solemn (Inferred)
D7 End-Board & Interaction Quality 65 Exceptional interaction density với 14 hand traps, 11 negations, and 21 removal texts provides strong end-board defense (Inferred)
D8 Going-Second & Board-Breaking Power 55 Strong going-second tools like Mistaken Arrest, Evenly Matched, and Forbidden Droplet aid board breaking, though lacking dedicated breakers (Inferred)
D9 Offensive Pressure & Closing Power 30 Offensive pressure is sporadic, relying on high-level rituals (Black Chaos, BLS) that demand significant setup (Inferred)
D10 Main Deck Efficiency & Flexibility 20 55-card main deck với zero side deck and five competing sub-archetypes results in poor efficiency and flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 35 15 distinct extra deck cards show broad coverage but suffer from overlap and lack of streamlined access (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards eliminate any post-match adaptation or meta-specific tuning (Verified)
D13 Matchup Coverage & Format Fit 30 Archetype meta-share data unavailable; mixed lists generally struggle against focused format strategies (Provisional)
D14 Pilotability & Error Tolerance 30 High decision complexity from juggling Rituals, Yummy, Fiendsmith, and Sky Striker mechanics lowers pilot error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 34, Going First ≈ 30, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Bloated main deck (-5); Zero side deck (-3); Conflicting engines (-2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density
  • Strong hand trap suite
  • Effective spot removal
  • Decent resource generation via specific draw engines

Weaknesses

  • Severe archetype fragmentation
  • 55-card bloated main deck
  • Zero side deck
  • No parseable combo lines
  • Low offensive pressure
  • Missing core engine starters

Critical choke points

  • Missing core Yummy/Fiendsmith/Sky Striker starters
  • Reliance on opening hand for disruption
  • Inability to adapt post-side
  • High conflict between Ritual tribute costs and Yummy/Light Beast synergy
Priority Remove Add Reason
1 Excess generic tech and redundant spells/traps Core Yummy links (Snatchy, Cupsy Way) and Fiendsmith/Sky Striker staples Reduce brick rate and establish 1 coherent engine
2 Non-essential ritual monsters and duplicate searchers A dedicated 15-card side deck với meta answers Improve consistency and enable post-match adaptation

Evidence & confidence

  • Verified: Legality status: Legal; Main deck size: 55 cards; Side deck size: 0 cards; Archetype purity: 17.1%
  • Inferred: Consistency estimates from hypergeometric draw odds; Brick rate and engine cohesion analysis; Combo floor/median/ceiling derived from card text roles; Interaction density and board-breaking potential
  • Provisional: Matchup coverage and format fit; Meta Power calculation
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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